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Interactive Visualizer

Wave Interference Simulator

Change wavelength, source separation, and phase offset to see how constructive and destructive interference build bright and dark fringes in real time.

What this simulator shows

Each colored band represents the combined intensity from two coherent sources. Points where the path difference is an integer multiple of the wavelength become bright fringes. Points where the path difference is a half-integer multiple become dark fringes.

Central condition In phase
Approx. fringe spacing 54 px
Path difference rule Δr = nλ

📖 The physics behind the pattern

The simulator calculates the distance from every point on the screen to each source. Those distances set the local phase of each wave. The two amplitudes are added, then squared to estimate intensity, so the fringe map responds immediately when you change wavelength or phase offset.

Key relation

For two coherent sources, bright fringes occur when the path difference satisfies Δr = nλ, while dark fringes occur when Δr = (n + 1/2)λ.

Use this with optics revision

Pair the visual pattern with diffraction, refraction, and wave-speed formulas so the pattern has mathematical context.

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Move into question practice

Switch from the visual model into multiple-choice retrieval practice across waves, optics, and interference.

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